Clawnicorn (JS13Kgames 2026)
Claw GamePLAY IT NOW, FREE
Clawnicorn is a claw game made under 13KB of space.
The key challenge of this Game Jam is that the game has to weight the extremely low amount of 13KB. That leaves no space for fancy assets, external libraries, game engines, etc. You need to do more with less. I used AI agents (Claude+Codex mainly) and human ingenuity to achieve this.
My choice was to use WebGL to create simple 3D assets programatically, storing all the model data in code.
The biggest challenge was recreating the feeling of the complex physics of a real claw machine without extending code excessively. For that I used a lot of dirty tricks, including adding shakes when the claw grabs something and having a small black hole effect in the scoring location, which allowed to replicate advanced claw machine techniques like making mountains of plushies collapse.
A key insight was that using the bare minimum tech stack and storing everything in code helps agents understand what is going on in the player-facing experience.



