Talks & Decks
A collection of my talks on multiple conferences on mobile game design, product and operations.
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PPTX Keys to Improve Retention (Extended)
An extended deep dive into the levers that move long-term retention in free-to-play games, with practical frameworks you can apply to your own title.
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PPTX Building Great LiveOps (Extended Version)
A complete look at how to design, plan and run live operations that keep a game healthy: events, cadence, calendars and the teams behind them.
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PDF Principles of Game Economy
The foundational principles behind a healthy game economy — sources, sinks, currencies and the balance that keeps players engaged and spending.
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PPTX Design Masterclass (Part 1)
Part one of the PG.biz game design masterclass, covering the core fundamentals of designing successful free-to-play games.
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PPTX Design Masterclass (Part 2)
Part two of the PG.biz game design masterclass, building on the fundamentals with deeper systems and progression design.
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PPTX Design Masterclass (Part 3)
Part three of the PG.biz game design masterclass, closing the series with monetization and live-game design.
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PDF Diagnosing, Fixing & Preventing Issues in F2P Economies
A practical methodology to diagnose, fix and prevent the most common problems found in free-to-play game economies.
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PDF Pricing Items in F2P
How to price items and bundles in free-to-play games — the psychology, the math and the structures that maximize value for players and the business.
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PPTX F2P Content Fundamentals
Supplementary material on the fundamentals of content design and content cadence in free-to-play games.
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PDF Brawl Stars Deconstruction
A detailed deconstruction of Brawl Stars: its systems, progression and monetization, and what makes the game tick.
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PDF My Management Philosophy
A personal essay on how I approach leading teams: the principles, values and practices behind my management style.