Product & Design
19 articles
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Building Great LiveOps (Extended Version)
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Keys to Improve Retention (Extended)
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My Management Philosophy
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Guide to designing Battle Passes
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Principles of Game Economy
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Diagnosing, Fixing & Preventing Issues in F2P Economies
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Game Currencies: Types and Usage
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Design Masterclass (Part 3)
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Design Masterclass (Part 2)
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Design Masterclass (Part 1)
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F2P Content Fundamentals
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Pricing Items in F2P
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Game Economy Design Q&A
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How should we run offers?
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IAP Packs in Mobile F2P: Analysis and Design
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3 Tips to Manage Tech Quality on Your Game
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Keys to releasing Mobile F2P hits (2020)
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Set Rotations (Pt.2) Clash Royale Idea
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Set Rotations (Pt.1) Magic: The Gathering